![]() Then once the dangerous and deadly adventurers were away and unaware. Then when they do finally meet up with their faction just give them basic equipment (maybe what 1st level characters have) or if they don't have a faction make them earn or steal it. A rogue with no rouge weapons and no theives tools, Make them adventure their way back to civilization in such conditions. A wizard with no book, just the spells he had prepared. The super tough Maul wielding plate clad fighter fumbling through the woods naked with an improvised tree branch club. But then make them scrounge to survive until they can earn some money somehow. I would make it a quick and clean escape, maybe a cave in opens a tunnel to the surface. No getting treasure and magic items back though, there has to be a penalty. You could I suppose make them slaves, toiling away in Xazax mine or somewhere like that and then give them a chance to escape down the road. The first show of mercy was ok, but no intelligent being is going to allow a double cross like that and no genius-level being is going to be fooled by giving him part of his own lair. I think this should be a fitting end to the adventurer's careers. My question is, what do you think about this? Would Xazax be cool accepting a floating eye that would have been part of his lair anyways in the surrounding 1 mile? Should the floating ey be one of the nothics? How can i rationalize or otherwise spin a good reason for Xazax accepting an eyeball that isnt what he asked for in the first place. I puurposely put the floating eye in the game before the fight with Xazax to give the players a chance to role play and possibly avoid death or to bargain with as they did in case they were wiped out like in what happened. Xazax lost the perception roll and accepted the floating eye that they found as payment for their lives and let them go. So the group bluffed Xazax into accepting the floating eye. Since Xazax knew that the characters did not return with the eyestalks from Lorthunn, this surrender would have to be especially good. Then they went to face Xazax a second time, and lost. So much in fact that one of the floating eyeballs was taken by the players. However, beforehand they fought some nothics, and approximately 1 mile near Xazax's lair, they started seeing eyeballs in the walls and darkness watching them. ![]() ![]() This time, they brought support.īut that still was not enough. Of course, the players did no such thing, and went after Xazax wanting revenge. The first time was a TPK, but instead of killing all the players, Xazax instructed them to take the eyestalks of Lorthuun, another beholder who is friendly to the group, believe it or not. So, my characters went looking for his beholder named Xazax, who this would have been their second fight against him. What i need help this time is rationalizing the terms of their surrender to the Xazax the Eyemongrel beholder. I implemented a lot of your advice, and turns out 3 out of 6 characters died. Ok, so first of all thanks to everyone who helped me with the post i wrote asking for traps for a beholder lair. ![]()
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